rotkick.blogg.se

Superior drummer 2 reaper
Superior drummer 2 reaper









superior drummer 2 reaper
  1. #Superior drummer 2 reaper how to#
  2. #Superior drummer 2 reaper full#

Create variety by starting with a basic pattern but every now and the drop in the same type of pattern that changes up the hi hat a bit or adds a ghost note on snare which will give it a more realistic feel. Patterns are grouped by 1/4, 1/8/ 1/16th note on hi hat and usually with or without ghost notes on snare. ReplyĪ couple of thoughts that might be helpful: An easy way to add interest is making use of the fact that in EZ Drummer the midi patterns are graduated to add little differences. This can actually be done without taking that random jump off the “Quantize” function… I prefer to put the “slop” factor in by hand. Otherwise it will sound very robotic if you don’t flavor the sauce as it were. If you can adopt that mindset… your tracks will sound human. The way you can tell you are off to a good start is when you get the track going you can sit back and literally air play a drum kit the way you would want a drummer to play during the song. The velocity as well as the particular hit on the scroll map to your left (there are more than one snare hit, hi hat hit, tom hit, cymbal hit on the midi map)Īnother thing to watch for… don’t make a drum track that is beyond the capability of a human sitting behind the kit… Learning these characteristics will help you when it comes time to adjust your gate, eq, compression and de-essing and reverb settings.

#Superior drummer 2 reaper full#

That requires you to learn to turn off the snap to grid function and become very very very familiar with what each part sounds like with very light hits, moderately increasing or decreasing hits and full on hits with the drums and cymbals. But the best thing you can do is spend the extra time on the solo sound and the “in the mix” sound of EZDrummer and the samples with the specific kit. It also greatly depends on which kit you use as well as the type of music you are creating. If you get EZDrummer… spend a little more and get a couple different drum kits, it’s well worth the extra expense.

#Superior drummer 2 reaper how to#

Here’s the finished song that I’m talking about:ĮZDrummer is a great tool… once you learn how to “think” like a drummer and then start to put in the “human factor” of incidentals and accent hits the real big pitfall to avoid is to use the default kit and not work the track’s audio output or over work it. While setting the quantize strength to about 80% which almost snaps all the MIDI notes to grid, I’ve had to readjust the notes when I do the strumming part. A few months later when I posted my song to the KVR forum, they said that timing is very important, so I’ve had to re-release my song after reprinting MIDI into audio tracks again. That happened to my first song during the one-month challenge when at first I would set the randomize value to 5%, but then I tried setting it to 2% and released my song. Anything more than that would make the timing seem way off. Instead, I would set the randomize feature to about 1.25% or less. I would like to show images, but I don’t want to trip the “your post is awaiting moderation” in your blog. Qtractor (for Linux) has a randomize feature and the last time I tried, setting the randomize value to 5% seems to make timing go way off, even exceeding a starting duration of 64th note.

superior drummer 2 reaper

Nice! I used to randomize MIDI notes slightly before I print them out to audio tracks for mixing.īut isn’t 10% too much? How far would the notes move within a 10% range? Is it 10% per beat or measure?











Superior drummer 2 reaper